Summary by usage and type of image¶
Final render/export¶
Animation, Graphics or Video¶
- DWA, (a bit) lossy. (use a small compression level) – not supported by ffmpeg (yet).
- PXR24, lossless*
- If exporting to YUV 422 or 420 video (e.g. h.264/h.265) or gray-scale, use the Luminance/Chroma option – not supported by ffmpeg (yet).
* In the specific case of a final export, PXR24 is considered lossless, as there should not be any need for 32-bit float data.
Grainy video or animation¶
- DWA, (a bit) lossy – not supported by ffmpeg (yet).
- PIZ, lossless
- If exporting to YUV 422 or 420 video (e.g. h.264/h.265) or gray-scale , use the Luminance/Chroma option. – not supported by ffmpeg (yet).
Solid colors, large flat areas (alpha and id channels)¶
- RLE
Intermediary 32-bit float¶
Texture maps, Animation, Graphics or Video¶
- ZIP
- DWA if you can afford a small quality loss
Note that DWA will only compress R,G,B channels (or Y,RY,BY in case of Luminance/Chroma) and automatically select either RLE for alpha or ZIP for AOV (Z, U, V, Normal…). – not supported by ffmpeg (yet).
Grainy video or animation¶
- PIZ
Solid colors, large flat areas (alpha and id channels)¶
- RLE
Intermediary 16/24-bit float, 16/32-bit int¶
Texture maps, Animation, Graphics or Video¶
- PXR24, if unavailable: ZIP
- DWA if you can afford a small quality loss
Note that DWA will only compress R,G,B channels (or Y,RY,BY in case of Luminance/Chroma) and automatically select either RLE for alpha or ZIP for AOV (Z, U, V, Normal…) – not supported by ffmpeg (yet).
Grainy video or animation¶
- PIZ
Solid colors, large flat areas (alpha and id channels)¶
- RLE
Stereo images¶
Texture maps, Animation, Graphics or Video¶
- ZIP
Solid colors, large flat areas (alpha and id channels)¶
- RLE
Real-time playback¶
- B44A or B44
- If unavailable: PXR24
Proxies¶
- DWAA (use a high compression level)
- If unavailable: PXR24, ZIP, PIZ